A BOARD GAME ABOUT SURVIVING CORPORATE DYSFUNCTION LONG ENOUGH TO ESCAPE IT.

1 GAME BOARD
8 CARD DECKS: CEO, BOSS, MERIT, C.R.A.P., TRAP OFFICES, SABOTAGE, BADGE & EXECUTIVE.
2 QUICK REFERENCE CARDS
180 COMPANY SHARES
1 EMPLOYEE HANDBOOK
6 GAME PIECES
2 DICE
✅ ANYONE WHO HAS EVER HAD A JOB
✅ ANYONE WHO HAS EVER HAD A BOSS ANYONE WHO HAS EVER REPORTED TO SOMEONE UNQUALIFIED
✅ ANYONE WHO HAS EVER BEEN IN A MEETING THAT SHOULD NOT HAVE EXISTED
✅ ANYONE WHO HAS EVER BEEN TOLD “THIS IS GOOD FOR MORALE”
PRETTY MUCH ANYONE… EXCEPT SUSAN. SHE IS IMMUNE.
EXPERIENCE WITH WORK PLACE DYSFUNCTION RECOMMENDED.
MOVE THROUGH A BROKEN CORPORATE ECOSYSTEM
Players navigate departments, offices, meetings, and institutional traps while climbing (or falling down) the corporate ladder.
CARDS RUN THE COMPANY, NOT YOU
Every space triggers cards that introduce bosses, incentives, sabotage, burnout programs, and executive interference. None of it is optional.
BALANCE POWER, STRESS, AND SURVIVAL
Gain SHARES, promotions, and influence — but push too hard and you’ll be sent to C.R.A.P., fired, or turned into a Disgruntled Ex-Employee.
WIN BY ESCAPING... OR BURN IT ALL DOWN!
Reach the Emergency Exit, take over as CEO, outlast everyone else, or collapse the entire company from the outside.
DELIVERY & TIMING: PREORDERS OPEN UNTIL SEPTEMBER 30,2026. MANUFACTURING BEGINS IMMEDIATELY AFTER. ESTIMATED DELIVERY: BEFORE CHRISTMAS 2026
RECORDED FOR QUALITY ASSURANCE. VIEWING IS MANDATORY.